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Unreal - WIP Dynamic Rope V2

Written By Micky Pain on Monday, Nov 16, 2020 | 01:05 AM

 
Continuation of the dynamic Rope system. Added Rope swinging animation and behavior. Character gets matched to rope on a timer - location is based on spline point position, rotation is based on a custom look-at to the rope anchor point (this keeps the rotation more stable than getting rotation at spline point). Swing force math needs works to create a more natural arcing motion when the character swings. Rope so far is relatively stable, but can still freak out a bit when character jumps into an already fast moving rope - working on some stabilization and fall-back events in case the rope is beyond saving. Next step - add climbing behavior.